![]() Their PDA entries also added a ton of world-building to Panau, and came with clues so you could sleuth out each of their rough locations. I had a lot of fun hunting the colonels, since it gave the Sniper Rifle a place to shine and added a mini-boss to the settlement you were trying to defeat. Each had their own name and PDA entry, and one of your goals was to eliminate each and every one during your travels around the island nation. ColonelsĬolonels in Just Cause 2 were a unique set of 50 soldiers stationed across Panau. They did add one to Just Cause 4, but if the Steam reviews are any indication, that game had plenty problems of its own. I do not understand why they didn’t eventually port this gun forward into the sequel. Its ability to send anything flying, including your own vehicle, coupled with the grappling hook makes for some insanely entertaining experiences. The Air Propulsion GunĪs I’ve mentioned in an earlier article, the Air Propulsion Gun is among my favorite guns in any game ever. The water is also overwhelming, taking up more than half of the playable map, and there’s even less to do in it than before with the removal of Black Boxes. In contrast, Just Cause 3‘s Medici is entirely composed of the same desert-Savannah biome. ![]() Beaches, deserts, snowy mountains, jungle forests, metropolitan city scapes… You could extract yourself to a different island and feel like you were in a completely new locale. ![]() The best part is how there are multiple biomes scattered across Panau. Just Cause 2 has one of the biggest and most beautiful maps I’ve ever seen. But there were situations where you wanted to use the other ones to evade, seek cover, or break line of sight. I get that the Grappling Hook is the best option for 90% of situations. Sprinting, crouching, combat-rolling… A ton of basic mobility options were pruned from Just Cause 3. Rico is ridiculously overpowered on every difficulty, so I appreciated the ability to take off the kid gloves and really put my skills to the test. But I appreciated the option to kick things up a notch once I’d mastered the mobility and combat systems. The Just Cause franchise was never designed to be challenging, this I totally understand. In no particular order, these are the top 7 things I wish they’d kept going forward: 1. And while the game is certainly fun, I can’t help but feel disappointed at the many mechanics, features, and even weapons they left on the cutting room floor. So finally, during the last Steam Winter sale, I finally bought the complete Just Cause 3 collection for only $4 so I could see where the franchise has gone from its roots. “Alright, I’ve flown under 30 bridges! What’s next? …wait, that’s the last achievement?” I keep finding myself coming back despite having less and less available to do in my save file. I have hundreds of hours in the single-player and multiplayer modes combined. It makes you feel like you’re starring in a very explosive action movie. It’s the perfect mix of mobility, environmental destruction, and cheesy B-grade voice-acting. Among the new additions will be a legacy renderer option for users with AMD cards who've been having issues.įind the full list of bug fixes and changes through here.Just Cause 2 is definitely one of my favorite games of all time, at least in the top 3. The update goes live at 10pm AEDT on November 11. Fixed major bug causing random models/effects to become invisible.Extended ability to store values from player-only to all entities.Implementation of following classes, which greatly improve client/server communication: SharedObject, NetworkObject, WorldNetworkObject.Major sync improvement to vehicles and on-foot weapons.Steam Achievements: Unlock them by completing tasks with players.Main Menu Overhaul: Convenient access to your favourite servers.Basic Unicode Support: Allowing use of more languages.Depth-Tested Rendering: Render inside of the game world!.Civilian Model Support: All civilian models are now available to use!.Scriptable Client Actors: Scripters can now create their own client-side NPC’s!.The team behind the mayhem and utter madness that is Just Cause 2's multiplayer mod, has been working on a few meaty changes behind the scenes that will go live on Wednesday, November 11.Īll the details were revealed in a new forum post, but here are headline changes. Development of the Just Cause 2 multiplayer mod continues and it's due for a hefty update very soon.
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